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Vampires
Larten Creplsey
Skin Colour Pale from not being out in the sun, a few facial scar.
Hair Colour Varies
Background Information
Book Universe The Saga of Darren Shan
First Book Appearance "Cirque Du Freak"
First Movie Appearance Cirque du Freak: The Vampire's Assistant


Vampires are a race of blood drinking noble warriors that live according to their own rules, one of which is to keep out of the affairs of humans and not to use technologically advanced weapons such as guns or even bows and arrows. Unable to walk in daylight for more then a few hours before dying, vampires only come out at night, however half-vampires are still able to Walk about during the daylight hours, which is why many Vampires have taken assistants, who guard them during the day in exchange for learning about the ways of vampires and then blooded when their time has come. They are some of the most feared creatures in history, having earned a sinister reputation from the time when they killed to feed. To preserve their race from extinction by humans, Vampires vowed to never again kill for the sake of feeding, this caused a rift within the clan and war broke out between those that agreed to this rule and those that did not. Those who still killed when they drank took the name Vampaneze, and through generations of evolution their bodies turned purple and their eyes, hair and nails turned red.

The Saga of Darren ShanEdit

Cirque Du Freak (book)Edit

The Vampire's Assistant (book)Edit

Tunnels of BloodEdit

Vampire Mountain (book)Edit

Years after the division, Mr. Tiny returned to the Vampires and gave them two items: the Stone of Blood and the Hall of Princes. At the same time, he also gave the Vampaneze the Coffin of Flames and told them that any human that stepped/laided within it would perish amongst its flames. However, if a human stepped into the coffin one day and emerged from the flames, successfully unharmed, then that human would become their Lord; The Lord Of The Vampaneze. Tiny also forewarned both clans that a war would break out. A war in which the Vampires could not win and that the Stone could bring them back from the dead.

Trials of DeathEdit

When Larten Crepsley came to Vampire Mountain with a young half-Vampire, the remaining Vampire clan was outraged. The new half-blood had been blooded at too young an age and had yet learned everything there was to know about Vampires.

To prove himself worthy, he ended up partaking in a mock version of the Trials of Initiation, only to fail in his fourth trial, due to an attempted rescue from Harkat Mulds , the little person. He was then sentenced to death and was to be brought to the Hall of Death, but narrowly escaped the tragedy with Kurda Smahlt before the verdict was carried out; a.k.a. he ran away.

While pursuing his refuge, he discovered that his guide, the soon-to-be Prince Kurda Smahlt, was a traitor, for he had seretively escorted a group of Vampaneze into Vampire Mountain and killed Gavner Purl. After a narrow escape from the traitor, the young half-vampire returned to the Princes, to inform the others about the betrayal, and assisted them to the trespasser's defeat. In the end, Kurda Smalt was condemed to the Hall of Death.

Learing about the intruders and traitor had been valuable information to the clan, but only through failing his trials and attempted getaway, was this information atainable. The young half-blood had proved himself worthy to the clan and could not be convicted despite his failure of the trials: conflicting laws had risen. There was only one solution to resolve the conundrum and as a result, he was then christened a Vampire Prince and only a Prince can fail the trials and live to tell about them; the only solution to preserving his valuable life.

Hunters of the DuskEdit

As the war raged on, Desmond Tiny returned to Vampire Mountain for the first time in centuries to give the Vampires a small ray of hope in the form of the Hunters, three warriors with four destined encounters against the Vampaneze Lord and the power to kill him.

Sons of Destiny (book)Edit

The outcome of the forewarned war, if either clan refused to fight, frightened many children of the night in both clans. As a result, this fear flourished until the War of the Scars finally broke out. Within the early advances of said war, both The Vampaneze Lord and Darren Shan had perished alongside the other. However, several years after their parting, a truce was in the process of being instituted between the Vampires and the Vampaneze, but the finalization of said treaty is still unknown - eve

The Saga of Larten CrepsleyEdit

Birth of a KillerEdit

Ocean of BloodEdit

Palace of the DamnedEdit

Brothers to the DeathEdit

Powers & AbilitiesEdit

Vampires have many powers, which are maintained by feeding on blood and make them stronger than humans in many ways, as is described by the following traits and abilities:

  • Superhuman Speed: They can maneuver, react, and run at superhuman speeds that far exceeds humans. Their speed can range from being slightly faster than humans (when running) to becoming nothing more than a blur of motion, appearing to appear and disappear at random, making it so that no mortal can outrun, catch up to or elude them. Vampires can combine their speed with their natural magic, granting them far more powerful levels of speed. This power is called Flitting and allows Vampires to cover vast distances in a short amount of time.
  • Superhuman Strength: Vampires are far stronger than humans and can overpower, fend off or kill them with ease. They can lift their own body weight and defeat creatures far larger than themselves. Their strength also allows them to easily break stone and send people flying several feet. Their teeth are strong enough to bite through metal/steel as though it was bread, and their nails can gouge holes in stone.
  • Superhuman Endurance: Vampires have tougher skin and nearly unbreakable bones, allowing them to withstand the strength of another vampire or vampaneze without being injured.
  • Superhuman Senses: Razor-sharp/heightened senses of smell, hearing and eyesight; are capable of seeing in the dark.
  • Superhuman Agility: Vampires are more agile and dexterous than humans, notably allowing them to jump and leap several feet in a single bound and effortlessly climb vertical surfaces and ceilings with their nails.
  • Healing Factor: Vampires heal and recover much faster than Humans and are very resistant to illnesses and diseases. Their healing is powerful enough to allow them to recover from a broken neck, which merely leaves them unconscious for at least a day. However, they can get scars, and can still die from gunshots, mutilation, decapitation and piercing of the heart.
  • Telepathy: Vampires can communicate with each other via their own minds. Also, if one another allows them full trust, one can find his best friend by seeking him through his "Mind Waves" or thoughts to reveal his location.
  • Longevity: Full Vampires aren't immortal, but age one year in appearence for every ten human years that pass (1:10), where as half-vampires age one year in appearence for every five human years that pass (1:5).
  • Knockout Gas: On command, a full Vampire's breath can be infused with a type of harmless anesthetic, like chloroform, that renders Humans completely unconscious.

Appearances Edit

Outwardly, there is no difference between a Vampire and human, aside from the fact the most vampires are pale from lack of sunlight, have disfigured bodies and many scars. The main difference are their bodies, which are physically more imposing than most humans as they are built for battle and lead hard lives of combat with many dying young, or considered young by Vampire standards. One of their most defining features are the small scars in their fingertips which give away their status as a Vampire, or Vampaneze.

Inwardly, Vampire bones are nearly unbreakable, and something exists within their bodies that allows them to produce a gas, similar to chloroform, capable of rendering people unconscious.

Vampire Laws Edit

There are many laws that a Vampire must abide by. The following are just a few:

  • Projectile weapons, such as guns, pistols, bow and arrows, etc., are forbidden. However, weapons of throwing standard are allowed.
  • Vampires who fail the Trials of Initiation, must be condemned, if they have not already been killed during said trials.
    • One exception: Vampire Princes are permitted to live after having failed said trials, under the circumstances that they have not died while performing said trials.
  • Those recognised as a traitor to the clan, will be executed in the Hall of Death.
  • While on trek to Vampire Mountain, the following is forbidden:
    • The wearing of shoes
    • Flitting: to and from the Mountain


Old Laws Edit

Over the years, some laws had been tossed by the Princes. The following are only a known few:

  • Only use weapons you've crafted yourself.

Laws Temporarily Tossed, during the War of the Scars:

  • Flitting while on trek, to and from, Vampire Mountain

Half-Vampires Edit

Half-Vampires are Vampires with only a small amount of Vampire blood within their viens. They receive the rest of their Vampire blood when they are fully blooded, but must still ingest human blood every now and again. Unfortunately, Half-Vampires are unable to flit, have no healing attributes within their saliva and aren't capable of rendering a person unconscious with their breath.

However, Half-Vampires are benefited with the ability to walk around in full daylight, without any harmful side effects or possible death from the sun light.

Half-Vampires are much stronger, faster, more durable than regular humans and their wounds heal slightly faster. When first transformed, they have the temporary ability to hypnotize others, due to a short bodily overdrive caused by the new blood. They also have enhanced senses that surpass those of regular humans.

If a Half-Vampire goes a long period of time as such, their vampire blood will then begin to attack their human blood, eventually converting them to full vampirism. Half-Vampires also age at one-fifth the normal rate that humans do.

Clan Structure Edit

The clan of Vampires is divided by four ranks; Vampire Princes, Vampire Generals, Mountain Guards and regular Vampires. There are also special positions within Vampire Mountain, but these fall under the rank of regular Vampires and these are as follows; Vampire mountain Quartermaster, Gamesmaster, cooks, breeders and assistants. The clan is managed by the rule of the Vampire Princes. However, they are not the only authoritative-type that overlooks the clan, though they hold dominance over all Vampires. Vampire Generals are a rank of Vampires that pursue the rouge and insane members and end their lives: they kill them. To become a general, one must pass all the trials enlisted in the Trials of Initiation and several others. The Princes reign jurisdiction over the Generals.

It is because of this hierarchy that the Vampaneze broke away from the clan and formed their own.

LegendEdit

It is unknown to Vampires if this legend bares any truth, but Vampires are believed to have been created from wolves. For many years, Vampires were free to roam all hours of the night and the full rays of sunshine brought by the day. They also had the capability to breed amongst their clan, but this was before Desmond Tiny intervened and limited their powers. He restricted them to only roaming the night and stripped away their ability to reproduce: a.k.a. they had forever became surrogates. It is for that reason, according to Arra Sails, why there are so very few female vampires in existence (besides her). Also. they are not prohibited from having sexual intercourse with each other, though this is rare as female vampires are scarce.

List of known Vampires Edit

more...

In the Movie Edit

Vampires are very similar to their book counterparts in the movie.

Description Edit

Vampires are stronger than humans and tougher. They can move at fast speeds through flitting. They have "super spit" and are very honor bound and will stop at no lengths to defeat their opponent.

Half-Vampires Edit

Half-Vampires are able to flit, are as strong as other vampires, and heal wounds with their saliva, unlike in the books. They can still come out during the day.

Known Vampires Edit

  • Darren Shan
  • Larten Crepsley
  • Gavner Purl
  • Arra Sails
  • Kurda Smahlt
  • Mika Ver Leth
  • Arrow
  • Paris Skyle
  • Vancha March [originally half vampaneze; re-blooded by Paris Skyle]
  • Seba De Nile
  • Vanez Blane
  • Darius Shan [originally half vampaneze; re-blooded by Darren Shan]
  • Charna
  • Harnon Oan [traitor]

Short Stories Edit

Movies Edit

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